The Map
30 ft tilesThe climb
Work magic
Using a spell, or an item that draws on magic, raises the Looming Horror by the ability's risk, and always by at least 1. There is no roll. Abilities on your sheet do this for you.
Cleanse
roll , lower the ladderGM
only you see thisClick any rung to write what happens there. Players see a sealed marker until you reveal it.
Recent
Character builder
open the builderThe character builder has a newer version of this character. Press "Use this character" to bring it to the table (tokens and harm start fresh).
Bring a character you built on the character builder to the table: name, vow, attributes, abilities and gear. Tokens and harm start fresh. Changes you make here can be saved back.
Attributes
Creation values
Harm
Click a box to take or heal harm. Each gold-edged box completes a Wound. Three Wounds and you are dying.
Pack
Combat
each tier adds a d6Tokens
Check
d20 + stat, roll highAbilities
magic raises the Looming HorrorThe Looming Horror
open ladderCleansing with your own practice adds +1 to the roll.
Rest and recover. Ask your GM whether the moment allows it, then roll: a d6 lowers the Looming Horror by the result.
Abilities to learn
Round log
Table rolls
everyone, newest firstNotes
Cards
Click a card to show it to your players. They see it on their own screen until you hide it.Loading cards…
GM screen
Built from the rules page, so it follows the rules whenever they change.Loading the rules…
Session recap
Write the recap from the shared roll log, the Looming Horror's history and the places the party has seen. Claude writes it as a story if the recap writer is switched on; the plain summary works without it. You can read exactly what will be used below.
What Claude will read
End the session
One click to wrap up the night: Claude writes the recap, it is shared with the table and kept in the history, and the roll log is cleared for next time.
The recap
Nothing has been shared yet. When your GM shares a recap of the session, it appears here.