Sacrament RPG

Play in person

Everything you need to play Sacrament around a real table, with dice, paper and pencils. Free printables, a ready-to-run adventure and the rules on one page.

Sacrament was first played on the Sacrament RPG Table, in a browser. The rules work just as well on paper. You need one GM, three to five players, a set of dice each, and a few printed sheets. No screens, no accounts.

What to bring

Free printables

Everything here is free to print for your own table. Each PDF comes in A4 and US Letter.

For everyone

Print-and-play kit

Nine sheets: a quick reference, a blank character sheet with a notes page, the Horror track and a fold-up Target sign, foe and obstacle cards, turn slips and countdowns, a healing log, item and grimoire cards, and a what-to-bring checklist.

For players

Player cheat sheet

Two pages with everything a player needs to hand: checks, Effort, Push, the Horror, healing and dying.

For players

Your hero, printed

Generate a hero on My heroes, then press Print or save as PDF for a filled-in character sheet.

For the GM

Current Loot Tables

Every item, grimoire and relic, with the d100 tables you roll when the heroes search. Print the page or keep it open on a phone.

The adventure: The Guest at Greave

A ready-to-run adventure in five scenes, written for a real table. The heroes carry the winter supplies up to a snowbound priory whose signal fire has gone out, and find eight people they have never met and a question nobody wants to ask out loud. It is for three to five starting heroes and takes about four hours. The fights are short; the real game is who you would trust to hold the lamp.

The adventure and its audio are for the GM only: they tell you who the monster is. Players get the opening reading and the map.

For the GM

The Guest at Greave

The full adventure: the priory and its people, five scenes, the monster and how to run the suspicion. Read it online or print all 20 pages.

For the GM

The adventure, narrated

The whole adventure read aloud, for preparing on a walk or a commute. It gives away every secret.

For the players

Before the Snow

The opening reading: the world as the Church tells it, the village of Tarnwick, and the fire that did not burn. One player reads it aloud before the first scene. No spoilers.

A charcoal sketch map of a walled priory below a glacier, with a gorge and a rope bridge beneath itFor the players

The players’ map

A charcoal sketch of the priory, the glacier and the gorge, as the heroes first see them. Safe to put on the table.

Before the game

Players

  1. Make a hero. Open My heroes, press Generate a hero, then Print or save as PDF to get a filled-in character sheet. Or copy your numbers onto the blank sheet in the print-and-play kit.
  2. Print the player cheat sheet, or read it once on your phone. It covers checks, Effort, Push, the Horror, healing and dying.
  3. Do not read the adventure. If your GM runs The Guest at Greave, the only part meant for players is the opening reading, Before the Snow.

The GM

  1. Print the print-and-play kit. Sheet 9 is a checklist of everything else to bring.
  2. Read the adventure all the way through, and listen to the narrated version if it helps.
  3. Prepare the foe and obstacle cards for the first scene, and keep them face down until the heroes find them.
  4. Print the Current Loot Tables page, or keep it open on a phone. You roll on it when the heroes search.
  5. Decide the house rules and tell the players before you start: whether a natural 20 adds an Ultimate die, and whether scene danger adds to monster attacks. Both are optional.

Who keeps track of what

The Sacrament RPG Table quietly does the bookkeeping. Around a real table, people do it instead.

The jobWho does it at a real table
Adding up checks against the TargetThe player says the total; the GM confirms it
Taking damage off HP, or adding progress to an obstacleThe GM crosses boxes on the foe card; players erase their own HP
Adding Horror for spells, items, natural 1s and PushesWhoever caused it moves the coin on the Horror track
Paying in blood past 21The hero who caused it rolls d4 for each point and loses that HP
Remembering who has had which healing since the last restThe healing log in the kit
Ticking countdowns and dying heroes each roundThe GM, each time the round coin moves
Rolling lootThe GM, with the printed loot tables
Keeping hidden foes and GM notes secretFace-down cards and the GM screen
UndoAn eraser, and an honest table

The rules at a glance

The Player guide and GM guide have the full rules. They describe the buttons of the online table, but the numbers are the same on paper. The rules are still being playtested: check Rules updates and errata before you print, and correct older printouts by hand.

Tell us how it went

The Guest at Greave is our first test of Sacrament around a real table. If you run it, we would like to hear what worked, which numbers people forgot, and anything you had to make up on the spot. Use the feedback page. It takes a minute and asks for no contact details.