Sacrament RPG

Rules updates and errata

What has changed in the Sacrament RPG rules since the table opened, newest first, and corrections to text we got wrong.

Sacrament is still being playtested, so its rules change. This page records each change to the rules the Sacrament RPG Table uses, newest first, and corrects anything we published that was wrong. The Rules, Player guide and GM guide always describe the rules as they are now. This page tells you what moved and why.

Rules · Player guide · GM guide · Send feedback

Where the changes come from. Each entry says what prompted it: a playtest, a problem found while reviewing the rules, or the designer's decision. Nothing here is a guess about how the rules play. If you have printed something older, the errata below say what to correct by hand.

Errata

Corrections to text we published. These pages were written before the Horror change of 1 November 2026 and still described the old rule. The rule itself is the one under "1 November 2026" below. All of these are now corrected.

Clarifications

Questions the current text left open. The rules have not changed; these say how the table already works.

1 November 2026: the Horror

A natural 1 adds Horror only when it matters. Before, every natural 1 a hero rolled added 1 Horror, even on a roll to climb a wall or read a ledger. Now a natural 1 adds 1 Horror only on an attack, a spell or a pushed second action of any kind. Plain checks are free. A Push still costs 1, spells keep their casting cost, and monsters' natural 1s still add nothing. Prompted by: the designer's decision.

Past 21, you pay in blood. The meter stops at 21. Before this change, any Horror that could not go on a full meter was simply lost, so pushes, spells and natural 1s became free at exactly the moment they should hurt most. Now each point of a hero's cost that cannot go on the meter costs that hero d4 HP instead. Prompted by: the designer noticed that pushing cost nothing once the meter was full, and chose this fix from four options.

1 November 2026: grimoires

25 October 2026: grimoires and results

24 October 2026: healing, ranges and combat

23 October 2026: after the first playtest

Tell us what you find

If a rule felt wrong at your table, a number was forgotten, or you had to invent a ruling on the spot, tell us on the feedback page. Say what happened and what you expected. Never include a private GM recovery link.